Number of Posts: 3
Posts 1 - 3
Letter of recommendation: Duolingo
Newspaper | The New York Times
Date | 27.7.2017
Language | English
Country | U.S.
Topic Tags | digitized education, game, smartphone, translation
Summary | Duolingo is a language learning app that is designed like a game and rewards users with points when they finish a lesson. It is similarly limited in its effectiveness, it may familiarize users with a foreign language but it is entirely text-based rather than spoken. It is just a mildly more productive way to waste time on a smartphone.
Image Description | Illustration showing greeting in various languages.
Image Tags | text
Do you speak English? Hell yeah!
Newspaper | Die Zeit
Date | 30.10.2017
Language | German
Country | Germany
Topic Tags | digitized education, game, school
Summary | Students are much more competent in English - and much more motivated to learn it. The digital era has them all caught up in a world online where the lingua franca is English. They watch movies and series in the original language (usually English), chat with their co-players of Minecraft in English, and follow English-speaking celebrities directly without the mediation of a German platform.
Image Description | N/A
App-Charts: Mathe-Känguru hüpft in die Charts
(App charts: math kangaroo jumps into the charts)
Newspaper | Freie Presse
Date | 16.2.2017
Language | German
Country | Germany
Topic Tags | childhood, digitized education, game, school
Summary | One of the most-sold apps in Germany recently is the math kangaroo app. It is an app that attempts to make math fun for students and the grade of difficulty can be set to whatever school grade the user goes to. Other popular apps include picture editing apps, Minecraft, messenger apps like WhatsApp, and many others.
Image Description | Image of the math kangaroo.
Image Tags | logo
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