Number of Posts: 5
Posts 1 - 5
Caricatures become an obsession
Newspaper | Los Angeles Times
Date | 14.9.2017
Language | English
Country | U.S.
Topic Tags | smartphone, virtual reality
Summary | Bitmoji is an app that allows users to create avatars of themselves. Bitmoji images are funny and absurd, which is why the app has become so popular. 3D Bitmoji World Lenses allows users to create 3D Bitmojis in the real world; they can select specific scenes through their smartphone, and it looks like Bitmoji avatars are interacting with their environment. Jacob Blackstock claims that it is important to have a digital extension of oneself. Also, based on a focus group study with teenagers, users want diversity. Moreover, they like the app because it offers a kind of lightheartedness that they can't find elsewhere.
Image Description | Screenshot of Bitmoji World Lenses, and series of different Bitmojis.
Augmented reality children's book brings bedtime stories to life in 3D
Newspaper | Mirror
Date | 24.1.2017
Language | English
Country | UK
Topic Tags | childhood, smartphone, virtual reality
Summary | Companies are trying to incorporate augmented reality to their products. For instance, you can now use an augmented reality app with 5 hardback books and transform bedtime stories in 3D.
Image Description | Video explaining how the app works, photograph of a tablet and a book, photograph of an open book, and photograph of a man and a woman
Image Tags | female(s), male(s), tablet
The Smartphone’s Future: It’s All About the Camera
Newspaper | The New York Times
Date | 30.8.2017
Language | English
Country | U.S.
Topic Tags | privacy, smartphone, translation, virtual reality
Summary | Now that smartphones are as thin and as fast as possible, they need to develop into another realm. The camera will be used in new ways to, for instance, improve privacy by unlocking your phone by showing your face. Another innovation is the possiblity of taking a picture of a restaurant menu and having it instantly translated. Augmented reality also relies on the camera enabling users to, for instance, project a 3D model of a piece of furniture they want into a picture of their living room to see what it would look like.
Image Description | Illustration showing a smartphone scanning a woman's face.
Image Tags | female(s), smartphone
Teenage Days, Streamed For Coins
Newspaper | The New York Times
Date | 7.6.2017
Language | English
Country | U.S.
Topic Tags | smartphone, social media, video communication, virtual reality, youth
Summary | 15-year-old Bryce Xavier is a star on Live.ly (a live streaming app). Bryce spends every day among a virtual crowd of fans (mostly teenage girls). For instance, he can broadcast his lunch at Olive Garden with his mom. Bryce became very popular on the platform; as a consequence, he dropped out of school and started homeschooling so that he would have enough time for Live.ly. Live streaming has become popular because it is seen as more authentic than other social media platforms. Despite many advantages, the platform can also render human interaction shallow.
Image Description | N/A
Where's Humanity in the Digital Fun House?
Newspaper | The New York Times
Date | 30.7.2017
Language | English
Country | U.S.
Topic Tags | social media, virtual reality
Summary | Sotheby, the auction house, is better known for its exhibitions of contemporary art. The gallery currently shows artists who rely on digital technology and who talk about the future of technology and the role that humans will take. At the Los Angeles County Museum of Art, visitors can see a strange sculpture that represents a 21st-century memorial where there is a screen showing social media posts of a young man who was killed in a roadside hit-and-run. This sculpture was the catalyst for the Sotheby's show. The sculpture is supposed to preserve dead people's online presence through virtual reality.
Image Description | N/A
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