Number of Posts: 6
Posts 1 - 6
Als die Server zusammenbrechen, fliessen die Tränen
(As the servers break down, the tears start )
Newspaper | Tages-Anzeiger
Date | 27.7.2017
Language | German
Country | Switzerland
Topic Tags | game, smartphone, threat, virtual reality
Summary | Pokémon Go is a hugely popular smartphone video game that lets players catch virtual Pokémons in their real surroundings by means of augmented reality. A huge public Pokémon Go event was held in Chicago with 20'000 attendees. At some point the inevitable happemned, the servers collapsed and the app would not work any more. Many players became very upset and Pokémon Go reimbursed all attendees who paid to be at the event with a rare Pokémon.
Image Description | An image of a park with Pokémon, a screenshot of a Pokémon Go map, and a hand holding a smartphone with Pokémon Go open on the screen.
Image Tags | hand(s), smartphone
So fressen Apps ihr Geld auf
(This is how apps eat your money)
Newspaper | Welt
Date | 24.7.2017
Language | German
Country | Germany
Topic Tags | childhood, game, marketing, smartphone, threat
Summary | Many seemingly free gaming apps off in-app purchases after being downloaded. This is dangerous when unsuperised children use the app - some parents have already received in-app purchase bills of several thousand euros. It is best to either supervise children when playing game apps or to only let them play offline games which do not have pop-up advertising for in-app purchases.
Image Description | A PacMan head.
"Wir wollen die Menschen aus ihrem Zombiesein aufwecken"
("We want to wake people up from their zombie existence")
Newspaper | Die Zeit
Date | 3.3.2017
Language | German
Country | Germany
Topic Tags | game, smartphone, threat, virtual reality
Summary | Pokémon Go is an augmented reality game. It is different from virtual reality in that it uses the real topography around the player as the site of the game which is virtually enhanced with Pokémon which can be "caught". It was designed to make people engage with the outside world and each other while playing, to lead people into parks they never went to. The most effective way to do that nowadays is to create an incentive with the smartphone.
Image Description | Getty image of Pokémon Go players at night and a portrait of the interviewee.
Image Tags | male(s), smartphone
Saudi-Arabien verdammt Pokémon Go als unislamisch
(Saudi Arabia bans Pokémon Go as unislamic)
Newspaper | Welt
Date | 21.7.2016
Language | German
Country | Germany
Topic Tags | game, smartphone, threat, virtual reality
Summary | Saudi Arabia has banned Pokémon Go because it falls under the rubric of gambling which is prohibited in Islam. Further, it resembles Charles Darwin's theory of evolution and some symbols in the game resemble Christian and Jewish symbolism. Some people have however illegally downloaded the game on their smartphones. It lets users "catch" Pokémon thanks to augmented reality.
Image Description | Hands holding smartphones with a woman wearing a hijab in the background.
Image Tags | female(s), hand(s), smartphone
Die Pokémon-Odyssee
(The Pokémon odyssee)
Newspaper | Welt
Date | 17.7.2016
Language | German
Country | Germany
Topic Tags | addiction, game, smartphone, virtual reality
Summary | The new smartphone craze is the game Pokémon Go which lets users catch virtual Pokémons in their real surroundings. The game requires players to actually move around and search virtually distributed Pokémons. Currently, one can spot many people on the street playing the game by walking down the street staring at their smartphone screens. Most of them also have portable chargers with them because the game uses a lot of battery and people very much want to keep playing for hours at a time.
Image Description | N/A
Rauchstopp via Smartphone
(Stop smoking via smartphone)
Newspaper | Tages-Anzeiger
Date | 14.10.2016
Language | German
Country | Switzerland
Topic Tags | addiction, game, politics, smartphone, youth
Summary | The canton of Zürich has alotted some funds to go towards smoking prevention. Prevention organizations who try to stop youth and young adults between the ages of 12-25 from smoking cigarettes are sure that the brochures of the past decades are useless today. The digital natives need to be reached on their online channels via smartphone. Simple informative texts also won't do: the teens of today need quizzes, videos, images, etc.
Image Description | N/A
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